The first one are so called 'difficulties'. When it comes to the already visible, but still padlocked features, these are mainly two things that we have planned and scheduled for implementation:ġ. We hope you're OK with that, as it's very important for us to make sure that the feature is correctly balanced. What is also worth mentioning is that the balancing is subject to change, and by that we mean really significant changes over the next weeks. To see your own contribution and the contribution of other guild members, click the progress bar: Some encounters will be harder to solve than others (especially the ones represented by larger encounter locations) and they may contain two-wave battles. The units age and the overall difficulty of the encounters depend on your own advancement in the tech tree. When you click it, you will trigger a battle with the local inhabitants (a peaceful way to solve encounters will also be implemented in the near future). The current encounter location is indicated by a blue arrow. You can contribute to the progress by solving encounters that are available in the encounter locations. What is common for all guild members though, is the Guild Expedition goal bar that you can spot right at the top of the screen. You have until the end of the current Expedition to complete it (currently you can only finish it once per week - read on to learn what our plans are to improve this!). The map you can see there, unlike the GvG map, is only visible to you - each member of your guild has their own instance of the map to discover. The Expeditions map is mostly covered by fog: it will disappear as you progress on the 'path of discovery'.
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